A World of Building Part Two
I had a lot of fun designing the Fae. Obviously, I tried to stay true to the legends I was drawing inspiration from and there is an excellent reason those legends are mainly European(I just finished writing the scene that explains why, I'm beyond excited). The thing is, legend is legend and you can't have creatures the size of houses fly without knowing exactly why and how long they can stay up.
The Fae are divided into twelves races of more or less immediately recognizable creatures. I'm only going to go into two here, mostly so I have an easy backup if I need a post in a pinch in the future.
Dragons, man. Dragons have probably gone through the largest changes in terms of physcial appearance, abilities, and personality. It all started when I realized that you can't take a normal human and get Smaug without skipping quite a few steps in-between. Thus, the concept of generations came into play.
First Gen dragons could be best described as winged Dragonborn or perhaps Argonians sans the water breathing abilities. They're more or less human-sized with hollow bones, a main set of wings that are more or less bat-wing with hands at the end, a secondary set of wings that act as stabilizers on their legs, and a massive pair of hydrogen sacks that double as a propellant and a weapon. Females have double horns on their forehead and a smaller horn on their nose, while males just have the pair on the head. All dragons have 'hair' that's thickened, like porcupine spines. First Gens bear live young.
Second Gen dragons get closer to Smaug, but are still relatively human-sized if we were all built like Shaq. They have wings separate from their arms and a matching set of extra shoulder muscles to propel them. Their hair spikes are still there, but start solidifying into fewer and fewer chunks. Their hydrogen sacks are bigger and they are generally faster, stronger, and more agile than their parents. Second Gens lay eggs.
Third Gen Dragons are where Smaug comes out to play. They look like their parents but much bigger. The average one is about 25 feet tall, but they can vary from roughly SUV sized to larger than a decently big house. They've also caved into the urge to walk around on all fours if only to spare their legs from taking their own weight.
Dragons usually eat raw meat, but enjoy fresh fruit and veggies when presented to them. Scale color is usually determined by their hair and skin color were they human, but later generations had colors normally reserved for their eyes begin to pop up.
First Gen werewolves are mostly humanoid. It's sort of like if a human was turning into a wolf, lost track of what they were doing, and stopped halfway through. They have digitigrade feet, slightly pronounced snouts, and pads and claws on their hands and feet. In addition to some serious strength, all this is paired with a sense of smell only slightly below that of a dog, so recent changes get to experience their own scent for the first few days until their noses deaden to it.
Second Gen werewolves are where they start being able to change. They still can't go from fully human to fully werewolf, but they have a more human and more wolf form. They look more whole than their parents and less like an absentminded shifter forgot that they could change.
Third Gen werewolves are what Hollywood expects werewolves to be. They look almost entirely human when they're human and almost entirely wolf when they're wolves. Baring eyes that will never be human or wild enough to match and how freaking big they are, they're virtually indistinguishable from the creatures who's shape they're borrowing. The shifting process is awful and more than half the reason public nudity is so common among the Fae, but it's traded off with an amazing strength boost and seriously enhanced senses. Of course, most werewolves live between one or the other extreme. It's rare to see one at the extreme end of either spectrum.